New tutorials

June 5th, 2008

The Zombie Engine is alive and kicking! Learn how to use Indoors and Characters in the Tutorials section. There will be a steady delivery of new tutorials, so stay tuned (or subscribe) for updates to the site and announcements. Enjoy!

The Zombie Engine launched

May 22nd, 2008

We’ve just publicly announced the official release of The Zombie Engine as Open Source. And this is just the beginning.

The announcement:

“The Zombie Team is proud to announce the official release of the Zombie Engine under an open license. The Zombie Engine is a complete game framework, editor and toolset for the creation of PC multiplayer action games. It is the result of several years of development effort at spanish developer Tragnarion Studios, and is based in nebula2, the open-source 3D engine from Radon Labs.

The engine is developed in C++, using Lua for game scripting, and it provides a complete toolset with features such as realtime terrain edition, interactive level creation for all game elements, immediate entity inspection and edition, integrated game mode, entity customization through scripting, visual edition of finite state machines, triggers and waypoints, undo/redo capabilities, all sorts of interactive debug visualizations, etc. The engine provides an exporter plugin for 3DS Max that allows exporting static and animated geometry, collision, occluders and indoor spaces with cell and portal visibility, custom graphic and game materials, etc. Graphics features include efficient large-scale terrain rendering, horizon culling, instancing, batching and impostors, light visibility using dynamic regions, environment-aware material with dynamic shader code composition, etc. The game framework provided includes support for implementing all kinds of networked player behaviors, agent AI, mission modes, physics-based vehicles, weapon and combat systems, etc.

The Zombie Engine is aimed at the creation of low- and mid-profile action games for independent developers to create their own projects starting from a large and established code base, and also appeals to programmers interested in open-source game development who are willing to extend and improve its feature set and capabilities. The Zombie Engine is released under a BSD-style license, and for more information and downloading you can get it here: thezombieengine.sourceforge.net

Project registered at Sourceforge

April 3rd, 2008

We are proud to announce the creation of the project for The Zombie Engine at sourceforge site.

The Zombie Engine is an open source engine, game framework and level editing tools for Windows action based games. It was developed by Tragnarion Studios and it is based on the open source Nebula 2 engine developed by Radon Labs. The engine is developed in C++ programming language, but it uses Lua as scripting language. It is released as an open source project under BSD-style license.

We are working now to be able to release an installable distribution with all required dependencies, publish some introductory content in the web page. Hopefully we can do the first public announcement very soon. At the moment you can just download the source code from the SVN repository and start browsing this website.

Stay tuned !